Apple recently announced that they have absolutely no plans to enable Flash content on iPhones, iPods or iPads and this has made everyone in our business re-think the utilization of Flash in web content. But the more conventional wisdom would be to think multi-platform. Think inclusive rather than exclusive.
What this announcement really brings home is the difference between the wired and mobile web. The world is changing and mobile devices are leading the way. If popular devices such as Apple's repertoire do not support one of the most popular animation applications on the internet, an adaptation or a correction if you will, has to take place somewhere down the line.
One thing seems certain. The adaptation will not come from Apple. They have listed reason after reason why their devices will not support Flash.. And all these reasons are quite valid. Apple believes in the open web, and Flash is closed and proprietary (even though many of their products, including the operating system on the iPhone, iPod and iPad are proprietary). This closed third-party architecture can be quite ubiquitous for developers when trying to integrate with these platforms. From a more basic perspective, Flash doesn't support touch navigation, which is a biggie, and can be a big drain on battery life. Another biggie.
So I get it. I understand Apple's position. It makes sense.
That doesn't change the fact that this stance they are taking is completely incompatible with today's web. So many sites offer Flash today as a central part of their content. The smart sites detect if a the Flash player is available, and if it is not, it serves up a boring placeholder image, and that cool user experience is lost. It's not Apple's fault. It certainly isn't Adobe's fault. And it also really isn't the designer's fault either. It is the fault of the web as we know it today. The web is primarily designed for the wired, not the mobile device.
Yes, there are plenty of mobile versions of sites being produced. Basically, these are stripped down versions of websites, lightweight interpretations that play nicely in the mobile world. But the iPhone offers an interface canvas that can easily allow for all the bells and whistles. The iPad in particular certainly should be able to keep up with the media rich content of today's web, no? Considering that you can play HD quality video on the thing!
What we have here is a complete change from what we expected a few years ago. Back then we were starting to see platforms coming together, making web design simple in that it was truly becoming a build once, run anywhere medium. But that has changed because the media has changed. Mobile users demand that content be delivered compatible with the devices they own, and at the same time, they will be unimpressed with the overly stripped-down. We are reaching a time where content from the world wide web will need to dynamically and drastically adjust for the platform, and web designers will be challenged to make that happen. Even more challenged will be the agencies as they try to convince their clients that they don't just need to add the mobile version for their website, but the iPad, or touch navigation version as well.